extends layout.pug block header link(rel='stylesheet', href='/css/svg.css') block content svg(width="0" height="0") defs filter#inset-shadow feOffset(dx="0" dy="0") feGaussianBlur(stdDeviation="1.5" result="offset-blur") feComposite(operator="out" in="SourceGraphic" in2="offset-blur" result="inverse") feFlood(flood-color="black" flood-opacity="1" result="color") feComposite(operator="in" in="color" in2="inverse" result="shadow") feComposite(operator="over" in="shadow" in2="SourceGraphic") table.border tr th= str.name th= str.sex th= str.rate th= str.dan each player,ind in data.players tr if (ind == data.diler) td: b= player.name else td= player.name td= str['sex'+player.sex] td= player.rate td= str.dans[player.dan] tr td(colspan='4' align='left') a(href='/?log='+data.log+'&lang='+lang)= str.link each round in data.rounds table.border tr td(style='vertical-align: top') table tr th(colspan='2') h1= str.rounds[round.name] tr td: svg.tenbo: use.face(xlink:href="/img/tiles.svg#t1k") td= round.riichi.count tr td: svg.tenbo: use.face(xlink:href="/img/tiles.svg#t100") td= round.honba tr td(colspan='2') each dora in round.dora svg.tile: use.face(xlink:href="/img/tiles.svg#"+dora) - for (var x = 0; x < 5 - round.dora.length; x++) svg.tile: use.back(xlink:href="/img/tiles.svg#tile") br each uradora in round.uradora svg.tile: use.face(xlink:href="/img/tiles.svg#"+uradora) - for (var x = 0; x < 5 - round.uradora.length; x++) svg.tile: use.back(xlink:href="/img/tiles.svg#tile") tr(style="border-top: 1px dotted black;") td(colspan='2' style="text-align: center") table tr - for(var s = 0; s < 4; s++) td.center= str.seat[s] tr - for(var s = 0; s < 4; s++) - var cs = (s+round.diler)%4 td.right(style="border-top: 1px solid black;")= round.score[cs].begin tr - for(var s = 0; s < 4; s++) - var cs = (s+round.diler)%4 td.right= round.score[cs].diff tr - for(var s = 0; s < 4; s++) - var cs = (s+round.diler)%4 td.right(style="border-top: 1px solid black;")= round.score[cs].end tr(style="border-top: 1px dotted black;") td(colspan='2' style="text-align: center") if round.draw h2= str.ryuukyoku.title if round.draw.type = str.ryuukyoku[round.draw.type] if round.draw.tenpai.length > 0 p(style="text-align: left") b= str.ryuukyoku["tenpai"]+':' each t,i in round.draw.tenpai if t.length > 0 br i= '- '+data.players[i].name if round.riichi.player.length > 0 p(style="text-align: left") b= str.reach+':' each p in round.riichi.player br i= '- '+data.players[p].name else if round.win each w in round.win p b= str[w.type]+': '+data.players[w.player].name if w.type === 'ron' br = str.from[data.players[w.player].sex] br b= data.players[w.fromPlayer].name if w.yakulist table(width='100%') tr th(colspan='2')= str.yakulist - var cnt = 0 each y in w.yakulist tr td(align='left'): b= str.yaku[y.yaku] td(align='rigth'): i= y.han - var cnt = cnt + y.han tr td(colspan='2' style="border-top: 1px solid black;" align='rigth') if w.limit = str.limits[w.limit] else = cnt+' '+str.han+' '+w.fu+' '+str.fu else if w.yakuman table(width='100%') tr th= str.limits[w.limit] each y in w.yakuman tr td(align='left'): b= str.yaku[y] p b= str.score+': '+w.points if round.riichi.player.length > 0 p(style="text-align: left") b= str.reach+':' each p in round.riichi.player br i= '- '+data.players[p].name td - for(var p = 0; p < 4; p++) - var cp = (p+round.diler)%4 table(align='left' width='100%').border tr th(width="20px")= str.seat[p] td(width="10px").nopad: span.vert.call= str.start td(width='500' colspan='2').nopad table(align='left') tr each t in round.hands[cp] td.nopad: svg.tile: use.face(xlink:href="/img/tiles.svg#"+t) tr td(rowspan="3" style="text-align: center;"): span.name: b= data.players[cp].name td.nopad: span.vert.call= str.draw td(rowspan="2" colspan='2').nopad table(align='left') tr each t in round.events[cp] td.nopad div.event if t if t.call div.ev_call= str[t.call.type] else div.ev_call if t.tsumogiri div.ev_draw: svg.down: use(xlink:href="/img/tiles.svg#down") div.ev_discard: svg.tile: use.face(xlink:href="/img/tiles.svg#"+t.tsumogiri) else if t.call if t.call.type === 'kan' || t.call.type === 'chakan' div.blank svg.kanup: use.face(xlink:href="/img/tiles.svg#"+t.call.tiles[t.call.called]) svg.kandown: use.face(xlink:href="/img/tiles.svg#"+t.draw) else div.ev_draw: svg.tile: use.face(xlink:href="/img/tiles.svg#"+t.call.tiles[t.call.called]) div.ev_discard: svg.tile: use.face(xlink:href="/img/tiles.svg#"+t.discard) else div.ev_draw: svg.tile: use.face(xlink:href="/img/tiles.svg#"+t.draw) div.ev_discard: svg.tile: use.face(xlink:href="/img/tiles.svg#"+t.discard) if t.reach div.ev_reach= str.reach else if t.furikomi div.ev_reach= str.furikomi else div.ev_reach tr td.nopad: span.vert.call= str.discard tr td.nopad: span.vert.call= str.final td(width='27px' height='54px') table tr if round.win each winner in round.win if (winner.player == cp) each t,i in winner.hand if i === winner.machi - var win_tile = t else td.nopad: div.win div.ev_call div.ev_draw: svg.tile: use.face(xlink:href="/img/tiles.svg#"+t) td.nopad: div.machi td.nopad: div.win div.ev_call= str[winner.type] div.ev_draw: svg.tile: use.face(xlink:href="/img/tiles.svg#"+win_tile) if round.draw each t in round.draw.tenpai[cp] if t td.nopad: div.win div.ev_call div.ev_draw: svg.tile: use.face(xlink:href="/img/tiles.svg#"+t) each hand, index in round.finish if (hand.length > 0 && index == cp) each t in round.finish[cp] td.nopad: div.win div.ev_call div.ev_draw: svg.tile: use.face(xlink:href="/img/tiles.svg#"+t) td(align='left' height='54px') table(align='left') tr each calls, index in round.meld if (calls.length > 0 && index == cp) td.blank each call in calls if call.type === 'chi' td.nopad: div.rt_call div.rt_blank div.ev_draw: svg.rotate: use.face(xlink:href="/img/tiles.svg#"+call.tiles[call.called]) each t,i in call.tiles if i != call.called td.nopad: div.call div.call_blank div.ev_draw: svg.tile: use.face(xlink:href="/img/tiles.svg#"+t) else if call.rotate < 4 each t,i in call.tiles if call.type != 'chakan' || i < 3 td.nopad if i === call.rotate div.rt_call if call.type === 'chakan' div.ev_draw: svg.rotate1: use.face(xlink:href="/img/tiles.svg#"+t) div.ev_draw: svg.rotate2: use.face(xlink:href="/img/tiles.svg#"+t) else div.rt_blank div.ev_draw: svg.rotate: use.face(xlink:href="/img/tiles.svg#"+t) else div.call div.call_blank div.ev_draw: svg.tile: use.face(xlink:href="/img/tiles.svg#"+t) else each t,i in call.tiles td.nopad: div.call div.call_blank div.ev_draw: svg.tile if i === 0 || i === 3 use.back(xlink:href="/img/tiles.svg#tile") else use.face(xlink:href="/img/tiles.svg#"+t) td(widht="10px") br br